Making an "art" game seems like a pretty easy way to get high scores. For example: I can just draw two circles, code it so they can never actually touch each other and say that the objective of the game is to make the circles connect. That way minimal effort was made making the game and because the circles represent life, and the fact that life is an endless struggle to make the ends meet, it get's considered as "deep", "thought provoking", and let's not forget "art".
I'm not saying this is a bad piece of work! What you've made works, but it's just that it is so shallow. This "deep art" technique you're using might work with people who have MAC's and think apple is the greatest thing since Jesus, but us normal people will see it for what it for what it is: Unfinished work.
Wow really good job! Works perfectly! Only reason I "only" gave 9, is because of the interface. It works as it should, thats not the problem, what hit was that "this looks like a flash game from the 2000-era". You might want to "stylize" the theme a bit?:)
Reminded me alot of those puzzles in AC2. Thats not a bad thing, I loved those:) Also, great music, it makes it really relaxing to play! You should however add a zoom function, as it could get a bit confusing with so much on screen (I know that's just the way the paintings are, and maybe you didn't add it so it would be harder? What do I know?
Good game, but needs some balancing done
Good game, but you should make it so when you buy the "repair tower" thingy your towered got healed way more, and the more you used it the more expensive it got. It would also be nice to see a damage upgrade for your maintower aswell.
I didn't experience any lag issues while playing this, so I won't take that into my score. This was a great game, very good difficulty curve and interesting and refreshing controls. But there is one thing though that stops this from getting a 10 and that is the hit detection, especially on the spikes.
IMO you should make it so you only die when you hit the spikes directly (either with your head or feet), not when you hit det side of the spikes, then it should act as a wall.
tl;dr Good game, work on hit detection
Cool game, but very hard!:D
Please for the love of
Everything that's holy, make a mute button, please, please!
Other then that, a really solid game, good graphics and good game play, all tough a bit too short in my opinion. Also; you could have made the achievements a bit harder, but that's just me.
Overall: Good game, make it longer, and maybe harder next time AND a mute button:)
This game make my cotton panties moist
This is absoulutely THE best defense game I've EVER played! The only thing that i did'nt like was the lenght. too short. It would be cool if there was an infinitiv wave of enymies
very easy. And i Played it on Hard. But, still: very original, and somewhat fun to play
A bit too easy...
Thought it was really great, but as i said: a bit to easy
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