so "deep"
Making an "art" game seems like a pretty easy way to get high scores. For example: I can just draw two circles, code it so they can never actually touch each other and say that the objective of the game is to make the circles connect. That way minimal effort was made making the game and because the circles represent life, and the fact that life is an endless struggle to make the ends meet, it get's considered as "deep", "thought provoking", and let's not forget "art".
I'm not saying this is a bad piece of work! What you've made works, but it's just that it is so shallow. This "deep art" technique you're using might work with people who have MAC's and think apple is the greatest thing since Jesus, but us normal people will see it for what it for what it is: Unfinished work.